Take-Two Interactive Software, inc. - Company Profile
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Take-Two Interactive Software, inc. - Overview
Brands
BioShock, Borderlands, Evolve, Grand Theft Auto, Red Dead, Sid Meier's Civilization, The Darkness, WWE 2K, 2K, Battleborn, Carnival Games, Dots, Ghost Story, Kerbal Space Program, NBA 2K, Nordeus, Private Division, Rockstar, Socialpoint, Tasty Town
Description
Take-Two Interactive Software, inc. is a public company headquartered in New York with an estimated 6,042 employees. In the US, the company has a notable market share in at least one industry: Video Game Software Publishing, where they account for an estimated 5.7% of total industry revenue and are considered a Disruptor because they display lower to medium market share that’s rising rapidly, but weaker profits compared to some of their peers.
Company Details
- Registered Name: Take-Two Interactive Software, inc.
- Company Type: Operating
- Exchange: Nasdaq
- Headquarters: 110 W 44th St, New York, NY 10036
- Website: https://www.take2games.com/
- Employees: 6,042
Take-Two Interactive Software, inc. - Operating Industries and Main Competitors
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51121e - Video Game Software Publishing
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- Take-Two Interactive Software, inc. Market Share: x.x%
- Microsoft Corporation Market Share: x.x%
- Nintendo Co. Ltd. Market Share: x.x%
- Sony Corporation Market Share: x.x%
- Electronic Arts Inc. Market Share: x.x%
Take-Two Interactive Software, inc. - Products and Services
Video Game Software Publishing
Of the 7 core revenue-generating products and services in the Video Game Software Publishing industry, Take-Two Interactive Software, inc. offers:
- Action, adventure and strategy video games
- Fighting video games
- Racing video games
- Role-playing video games
- Shooter video games
- Sports video games
- Other
Take-Two Interactive Software, inc. - SWOT Analysis
Strengths and weaknesses take into account internal factors, and are based on Take-Two Interactive Software, inc.'s performance in comparison to its competitors. Opportunities and Threats focus on external influences, and are based on trends and demand in the Video Game Software Publishing industries
Strengths
Days Receivables: x.x%
Rank: 2 of 3 peers
Annual Turnover: x.x%
Rank: 2 of 3 peers
Weaknesses
Credit Risk: x.x%
Rank: 2 of 3 peers
Revenue per Employee: $xx
Rank: 2 of 3 peers
Opportunities
Threats
- AAAAA
- AAAAA
- AAAAA
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Take-Two Interactive Software, inc. - Financial Statements
Take-Two Interactive Software, inc. Income Statement
| BALANCE DATE | 12/31/2018 | 12/31/2019 | 12/31/2020 | 12/31/2021 | 12/31/2022 | 12/31/2023 |
|---|---|---|---|---|---|---|
| Revenue | 1,792.9 | 2,668.4 | 3,089.0 | 3,372.8 | 3,504.8 | 5,349.9 |
| Cost of Revenue | ||||||
| Cost of Revenue, Non-Cash | ||||||
| Gross Profit | ||||||
| 00000 |
Take-Two Interactive Software, inc. Balance Sheet
| BALANCE DATE | 12/31/2018 | 12/31/2019 | 12/31/2020 | 12/31/2021 | 12/31/2022 | 12/31/2023 |
|---|---|---|---|---|---|---|
| Cash and Equivalents | 1,054.9 | 1,284.9 | 1,357.7 | 1,422.9 | 1,732.1 | 827.4 |
| Short-Term Investments | ||||||
| Derivative Assets, Current | ||||||
| Restricted Cash and Investments | ||||||
| 00000 |
Take-Two Interactive Software, inc. Cash Flow
| BALANCE DATE | 12/31/2018 | 12/31/2019 | 12/31/2020 | 12/31/2021 | 12/31/2022 | 12/31/2023 |
|---|---|---|---|---|---|---|
| Net Income | N/A | N/A | 404.5 | 588.9 | 418.0 | N/A |
| Income (Loss) From Discontinued Operations | ||||||
| Depreciation, Depletion and Amortization | ||||||
| Amortization of Financing Costs and Discounts | ||||||
| 00000 |
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- Company Revenue and Employee Data
- Company Financial Statements
- Industry Market Share Breakdown
- Industry Competitor Matrix
- SWOT Analysis
- Products and Services
- Key Company Benchmarks
- Interconnected Competitor Profiles and Industry Reports
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Industry Competitor Matrix
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Products and Services
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